This page contains a list of most of the projects i've worked on (non-profesionally), sorted somewhat chronologically with the newest at the top.
I've listed only the projects that I found worth mentioning.

Non-paid projects (hobby)
Pfff (LD12)


Download (compo final)

Video (Vimeo HD)
Video (YouTube)
Read the postmortem

Screenshot 1
Screenshot 2

This is my final entry to the 12th Ludumdare 48-hour game programming challenge, where the theme was "Tower". I wrote this in C#/XNA. This took place on the weekend of August 8-10 2008.
Shaky (LD11)


Download (compo final)

Video (YouTube)
Read the postmortem

Screenshot 1
Screenshot 2

This is my final entry to the 11th Ludumdare 48-hour game programming challenge, where the theme was "Minimalist". I wrote this in C#/XNA. This took place on some weekend of April 2008.

I am still pretty proud of this one, and might even consider picking it up again as I think the concept could (possibly) work quite well on a platform like the iPhone.
Dick Chainey (LD10)


Download (compo final)

Video (YouTube)
Read the postmortem

Screenshot 1

This is my final entry to the 10th Ludumdare 48-hour game programming challenge, where the theme was "Chain Reaction". I wrote this in C#/XNA. This took place on some weekend of December 2007.

Writing this one was a lot of fun, and I clearly remember submitting the final just a couple hours before having to attend some course at my school. Who needs sleep anyway.
JCKFighter


Video (YouTube)

This is a project I "consulted" on, and generally helped with building for an XNA/game-programming course at my Datamatician education during the 4th semester (summer 2008).

As the only XNA/gamedev experienced programmer on the course, I was asked to help and present the XNA API, and general concepts such as shaders, modelling/texturing, content loading, particle systems and so forth. This course was probably the most enjoyable experience throughout my education yet.
Springs Editor


Video 1 (YouTube)
Video 2 (YouTube)
Screenshot 1
Screenshot 2

This was an attempt at making a tool for editing springs (based on this article). I wrote this in C#/XNA. The idea was to create a contextual user-interface.

Though it lacked a lot of helper tools to be of any use, it was still a good experience. I made this sometime during summer 2007.
Component-Based Framework



This is a framework i've used as the foundation for most of my projects. It's based on a concept I first discovered in the book Game Programming Gems 6. In short, it's all about splitting logic into components and composing game-objects of these components, rather than getting into deep inheritance hierarchies.

This project has been extremely interesting, as i've been exploring some awesome features of the .NET framework. Namely Reflection, Generics and LINQ.
#XNA 48H Challenge


Video (YouTube) Screenshot 1
Screenshot 2

This was a challenge presented to the folks on the IRC channel #XNA on EFNet. The challenge took place on some weekend during the summer of 2007.

I was visiting my parents during this time, so I had less time than I had hoped for. Pretty visible in the outcome, but it was still fun to participate. I think my entry even won, but that was probably more a result of the low amount of participants rather than quality ;)
Dewdles (LD8)


Download (compo final)

This is my final entry to the 8th Ludumdare 48-hour game programming challenge, where the theme was "Swarms". I wrote this in C#. I'm uncertain of when this took place, but I think it was sometime during summer 2006.

This was my first time taking the ludumdare challenge, and the result was less than great. The biggest achievement with this project was completing in time :)
PhonePong


Download

This is the same pong game as Pong!, just ported to J2ME in order to run on Java enabled phones.
PocketPong


Download

This is the same pong game as Pong!, just ported to .NET Compact Framework in order to run on Windows Mobile PocketPC's.
Chartastic


Download Screenshot 1

This was a small game I wrote during a boring lecture. Type the letters that appear and gain points. I made this sometime during winter 2006, I think.
Scrmbl


Screenshot 1
Screenshot 2

This was a small game I wrote in a day for my PDA. I wrote this in C#. Summer 2006.
Pong!


Download Screenshot 1

This was my first completed game, written in C++. I'm still proud of it, even though it's just a simple pong clone with a small twist. According to the .exe's last-modified timestamp, I made this in february 2004.